Project Overview & Film

Digitalis: An Introduction to DEcomp

A stereoscopic 3D short film and custom modeling environment for perspective-centric 3D design.

Author Patrick Hebron
Released May 2010
Venue NYU / ITP Spring Show

Digitalis is a cinematic exploration of how unconventional optical modes and computational geometry can be used to construct alternative perspectives in storytelling. Narrated by the character Vincent Digitalis, the short film "Digitalis: An Introduction to DEcomp" provides a narrative and visual introduction to these concepts, demonstrating how camera-to-scene relationships dictate our sense of reality.

Developed at NYU's Interactive Telecommunications Program (ITP), the project consists of two core components: Digitalis, a stereoscopic 3D film exploring optical storytelling, and DEcomp, a custom perspective-centric modeling environment that allows artists to manipulate and compose forced-perspective scenes in three dimensions.

Watch the Film

This video is presented in stereoscopic 3D. To view it, you will need either anaglyph (red-cyan) or side-by-side glasses. Select your preferred format below:

The Side-by-Side format places the left and right eye images adjacent to each other. This requires specialized lenses or a viewing device (such as a Loreo Pixi 3D Viewer or other parallel cardboard stereoscope) to view, but preserves full color fidelity and provides superior image quality.

Project Documentation

2010 Article

All About Digitalis and DEcomp

An in-depth article covering the narrative structure, vector geometry rewrites, and the mathematical implementation of the DEcomp Visual Toolkit 4.

2010 Slideshow

Making Of Digitalis Intro

A slides presentation walking through the production pipeline, model construction, and lighting experiments.

2008 Screenplay

Digitalis Screenplay

The original screenplay for the Digitalis film project, written as part of the NYU ITP application.

2008 Technical Paper

DEcomp System Overview

A technical paper explaining the core algorithms, Desargues' Theorem, and projection equations behind the perspective-centric modeling software.