All About Digitalis and DEcomp
An in-depth article covering the narrative structure, vector geometry rewrites, and the mathematical implementation of the DEcomp Visual Toolkit 4.
Project Overview & Film
A stereoscopic 3D short film and custom modeling environment for perspective-centric 3D design.
Digitalis is a cinematic exploration of how unconventional optical modes and computational geometry can be used to construct alternative perspectives in storytelling. Narrated by the character Vincent Digitalis, the short film "Digitalis: An Introduction to DEcomp" provides a narrative and visual introduction to these concepts, demonstrating how camera-to-scene relationships dictate our sense of reality.
Developed at NYU's Interactive Telecommunications Program (ITP), the project consists of two core components: Digitalis, a stereoscopic 3D film exploring optical storytelling, and DEcomp, a custom perspective-centric modeling environment that allows artists to manipulate and compose forced-perspective scenes in three dimensions.
This video is presented in stereoscopic 3D. To view it, you will need either anaglyph (red-cyan) or side-by-side glasses. Select your preferred format below:
The Side-by-Side format places the left and right eye images adjacent to each other. This requires specialized lenses or a viewing device (such as a Loreo Pixi 3D Viewer or other parallel cardboard stereoscope) to view, but preserves full color fidelity and provides superior image quality.
An in-depth article covering the narrative structure, vector geometry rewrites, and the mathematical implementation of the DEcomp Visual Toolkit 4.
A slides presentation walking through the production pipeline, model construction, and lighting experiments.
The original screenplay for the Digitalis film project, written as part of the NYU ITP application.
A technical paper explaining the core algorithms, Desargues' Theorem, and projection equations behind the perspective-centric modeling software.